![]() ![]() If you're not directly scoring or defending, you're likely working to buff your scorers with multipliers or unlocking abilities scattered around the map. And yet, I saw a handful of moments where rivals got so caught up in eliminating each other that they took their eyes off the ball-er, wumpa. Do you drop your scoring chance to aid a teammate out of a jam? Do they even want you to? You can hit enemies and they'll drop some fruit, or you can even knock enemies out temporarily and they'll lose everything, but the time-to-kill (which feels like an extreme phrase here, I admit) is very long. It's a game that is best played with a communicative team, as the arena maps will, at any one time, host several skirmishes in different areas. Learning when to push on offense and when to hang back and keep enemies from scoring is a fun hurdle in the game's first few hours. It's a quasi-arcade sport, so standing in your way will be the enemy team who has the same objective as you-hit the score ceiling first-giving each round a Capture The Flag tempo. In a good round, it'll never be as simple as moving your wumpas to the goal. ![]() This basic setup makes CTR (no, not that CTR) easy to pick up, and from there, each additional layer adds to its subtly smart design. You'll take your amassed wumpa fruit to the goal and, after a short but deliberate delay, tally the points. Each map is shaped by the series' history and aesthetic and features goal platforms. You'll collect them like pick-ups spinning in place or bunched inside crates just like the platformers have long featured, only here they don't net you extra lives instead, they score points for your team. ![]() In the beta, only a small subset of the game's full list of heroes and villains-and their customizable abilities-was available, but it gave me an idea of what to expect. Similar to something like Overwatch, the full game will offer multiple characters in each class, with heroes and villains spanning all of Crash's history on the roster. The competitive, strategic, multiplayer, platforming game is cross-platform through public and private matches.Ĭrash Team Rumble is set to release for PS4, PS5, Xbox One, and Xbox Series X/S on June 20.Players will load into matches cast as familiar characters split into one of several classes, like scorers, defenders, and more. They will also have unique abilities and a special power available once your power meter is filled. ![]() In addition to these three roles, each character will have stats like health, Wumpa carrying capacity, combat, and mobility. The complete player roster is still a secret, but Crash Bandicoot, Coco, Tawna, Neo Cortex, and Dingodile have been confirmed and are playable in the beta.Įach of the available characters has a role such as Scorer, Blocker, or Booster. Each has unique abilities to help their team collect more fruit than the other, and your team can consist of both heroes and villains. This is accomlished by competing across a variety of maps, using heroes and villains from the Crash Bandicoot universe. The team with the most fruit, in the end, is the winner. In it, you are tasked with collecting and banking Wumpa fruit before the competing team. Crash Team Rumble - Pre-Order and Get Access to the Closed Beta | Pre-Order Trailerįrom Toys For Bob, the studio that developed Spyro’s Reignited Trilogy and Skylanders, Crash Team Rumble is a team-based competition. ![]()
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